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More ICE FLOW info on
boardgamegeek.com
 
 
 
 

English

INTRODUCTION
ICE FLOW is a family strategy board game for 2-4 players, aged 11+.
You oversee 3 explorers crossing the icy waters of the Bering Strait between Alaska and Siberia - on foot! Use drifting ice floes as ‘stepping stones’ as you trek from east to west. Climb pack ice ridges using rope, and avoid polar bears using fish.
But beware the other players, who will attempt to slow your progress!
 
AIM OF THE GAME
The first player to get all 3 explorers to Siberia is the winner!
   
IN THE BOX
Rules (English, German, French)
1 Game Board
24 Blue Acrylic Ice Floe Tiles
1 Cloth Bag
12 Explorer Figures (3 x 4 colours)
15 Red Rope
15 Brown Fish
5 White Polar bears
2 Diomede Islands cards
14 Ice Floe Cards
4 Player Guide Cards
4 Rucksack Card
 
PLAYER TURN
Your turn is divided into TWO possible actions: A. ICE FLOE ACTION and B. EXPLORER ACTION:
A. ICE FLOE ACTION
During your turn, you MUST complete one Ice Floe Action (Ai or Aii or Aiii). This may be taken before or after your Explorer Action.
Ai. Chart an Ice Floe Movement
Move the chosen ice floe according to the sea current that it is floating in. Each sea current shows distance and direction of flow using arrows
Aii. Measure Ice Floe Rotation
Rotate the chosen ice floe through 60°(1 edge), either clockwise or anti-clockwise.
Aiii. Discover a New Ice Floe
Take an ice floe tile at random from the cloth bag. Turn an unused ice floe card to see if any items (rope/fish/polar bears) appear on the discovered ice floe. Now place the ice floe tile, with its items (if available), on any clear entry point at the start of a sea current in the Bering Strait.
   

B. EXPLORER ACTION
During your turn, you MAY complete one Explorer Action (Bi or Bii). This may be taken before or after your Ice Floe Action.

Bi. Move Explorer and Collect an Item
You may move 1 of your own explorers as far as she will reach across the Bering Straits.
Movement between ice floes using the flat, un-broken edges is FREE; however, for movement across broken edges (pack ice), across the sea or past polar bears, you will need to use rope or fish from your rucksack (see ‘Using Items for Movement’).
At the end of this movement, you may collect ONE item from the space where your explorer stops.
This item is placed on a free space in your rucksack for later turns.
Bii. Go Fishing
Instead of moving and/or collecting an item (Bi), an explorer may hang a rope over the edge of the ice floe and ‘go fishing’. You exchange 1 rope from your backpack for 2 fish from the supply. This completes your Explorer Action.
   
Using Items for Movement
Your explorers move FREELY across the flat, un-broken edges from ice floe to ice floe, and must avoid polar bears. However, to help your explorers cross the Strait faster, you may use any rope and fish in your backpack at the start of your turn.
Uses for ROPE
Ri. Cross 1 Pack Ice Ridge
Each ice floe contains Pack Ice Ridges - indicated by 2 or 3 broken edges.
To cross 1 pack ice ridge with an explorer, you must use 1 red rope from your rucksack.
Rii. Go Fishing
Instead of moving and/or collecting an item (Bi), an explorer may hang a rope over the edge of the ice floe and ‘go fishing’. You exchange 1 rope from your backpack for 2 fish from the supply. This completes your Explorer Action.
   
Uses for FISH
Fi. Swim 1 Sea Space
As part of her trek, an explorer may eat fish to gain energy enough to swim across the open water of the Bering Strait. This action is part of continuous movement. Pay 1 fish from your backpack to the supply and move 1 explorer across 1 sea hex space from ice floe to ice floe.
Fii. Distract 1 Polar Bear
Your explorers may NOT step onto an ice floe containing polar bear(s) - unless they use 1 fish to distract each bear (up to 2).

She may then either:
  i. Continue movement to another ice floe, OR
ii. Stop on this ice floe
  If you move a polar bear to an ice floe (or Diomede Islands containing 1 or more explorers, these explorers MUST be moved immediately to an adjacent ice floe (or across a maximum of 1 sea hex to the next safe point).
Players affected by the polar bear’s arrival immediately take turns, in clockwise order starting with the active player, to move their explorer(s) out of danger. Rope and fish must be used to pay for this escape according to the rules (Ri and Fi) above.
Nobody dies in ICE FLOW! If escape from the polar bear is not possible, your endangered explorer is immediately emergency air-lifted back to any start station in Alaska.
   
GAME END

ICE FLOW ends as soon as one player gets each of their 3 explorers to a different station in Siberia:
This player is the WINNER!

Alternative Game End
For a quicker game, aim to get 2 explorers back to different stations in Siberia.

   
  Full English rules can be found here
 

All words and images on this website remain:
© MMVI, MMVII, MMVIII LUDORUM GAMES

Made in Yorkshire, England
Ludorum Games is an imprint of
Scene Cinema Ltd.
www.scenecinema.co.uk
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