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1 Game Board - showing a map
of London Town c.1838, with locations and warehouses; Smithfield Market
is at the centre, and a shilling track (1-100) around the edge.
180 Goods Cubes (30 of each colour).
6 Player Colour Discs (1 each of 6 colours).
30 Player Pawns (5 each of the same 6 colours).
6 Shilling Marker Cylinders (1 each of the 6 colours).
6 Blue Police Constable Pawns (one for each location).
1 6-sided dice.
1 First Player Token (1).
1 Market Token (M).
1 Market Price Wheel:
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| i.
Game Board |
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- Place the board near
the centre of the table.
- Place the Market Price Wheel on Smithfield Market at the centre of the
board (the orientation of the disk does not matter at this stage). |
| ii.
Fill the Warehouses |
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Place the coloured
goods cubes onto their respective warehouses next to each location:
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2 or 3 players = 15 of each colour
cube
4 players = 20 of each colour cube
5 players = 25 of each colour cube
6 players = 30 of each colour cube
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| iii.
Prepare Smithfield Market |
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- Fill all 21 spaces on the market
with goods cubes from the warehouse stocks:
5 purple, 2 blue, 4 yellow, 3 black, 3 green, 4 red.
- Roll the 6-sided die and rotate the Price Wheel clockwise this number
of sectors (the market is now randomised).
NB: If a 6 is rolled, the Price Wheel does not move!
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iv.
Place the Police Constables
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A constable (blue
pawn) is placed on each location. During the game, constables will
move up the left side of their location and down the right side - as indicated
by the blue arrows.
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- To establish initial direction,
roll the die for each constable. If
his roll is odd, place him on the left side at the 5 level; if the roll
is even, place him on the right side at the 5 level. (eg. in
the example here, the first die roll is a 4, so he is placed on the right)
- To establish initial position, roll the die again for each constable.
Now move each constable the number of arrows shown on his die. Make sure
he walks in the correct direction (left-up/right-down!) (eg.
in the example here, the second die roll is a 6)
NB: The ends of each location contain 2 arrows. The constable
must step on both arrows as he follows his beat round the corner.
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| v.
Give Each Player... |
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1 disc of their chosen colour.
5 player pawns of the same colour (these will be used on the locations
during the game).
1 cylinder of the same colour. Placed on the 20 shilling mark on
the track around the edge of the on the board.
1 of each goods cube - taken from warehouses.
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| vi.
Select a Starting Player |
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- Use your favourite method
to determine a starting player.
- Give this player the First Player Token. During the game, play will proceed
clockwise around the table. |
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