RULES (English)
PHASES 3 & 4
Phase 3: Balance the Books
Complete the following 3 actions - if necessary.
i. Any player with more than 15 commodity cubes in-hand returns the excess to warehouses (players choose their own discards).

ii. If Smithfield Market is completely empty, re-fill all spaces from warehouse stocks (if available).
 
 


iii. Roll the die and rotate the market Price Wheel the indicated number of sectors to change the commodity prices.

NB: if a ‘6’ is rolled, the disc does not move and the prices remain the same.

 
Phase 4: Move the Turn-Marker
Pass the turn-marker colckwise to the next player.
Play now continues at Phase 1
Game End
The game ends immediately a player pays to get their 3rd urchin back to Fagin. This player is the winner! (see also here)
NB: Excess shillings and goods cubes count for nothing at the end of the game; however, players may wish to continue playing for 2nd, 3rd, 4th place, et cetera...

[back to top]
©2006, 2007, 2008 Scene Cinema Ltd.
All rights reserved.

Contents
Page