| i. Any player with more
than 15 commodity cubes in-hand returns the excess to warehouses (players
choose their own discards). ii. If Smithfield Market is completely empty, re-fill all spaces from warehouse stocks (if available). |
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NB: if a 6 is rolled, the disc does not move and the prices remain the same. |
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| Phase
4: Move the Turn-Marker Pass the turn-marker colckwise to the next player. Play now continues at Phase 1 |
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| Game
End The game ends immediately a player pays to get their 3rd urchin back to Fagin. This player is the winner! (see also here) |
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| NB: Excess shillings
and goods cubes count for nothing at the end of the game; however, players
may wish to continue playing for 2nd, 3rd, 4th place, et cetera... |
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©2006,
2007, 2008 Scene Cinema Ltd.
All rights reserved. |
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