RULES (English)
PHASE 2
Move the Constables
After each player has taken their action, the police constables are moved on the London locations that contain urchins. Throughout the game, each constable walks a circular beat on one location. He moves UP the LEFT side of the location and DOWN the RIGHT side - as indicated by the arrows.

Roll the 6-sided die ONCE. Any blue constable pawn on a location that contains urchins is moved this number of arrows - in the direction indicated by his current position on the location (eg. in the example to the right, the constable starts his move DOWN the location). Each constable must move the full amount shown on the die (see also Place the Constables).

Constable Bumping
During the course of this movement, constables pass urchins with no effect; however, if a constable ends his movement in a space occupied by an urchin, the urchin is bumped in the direction of the constable’s final movement. This may cause chain-reaction bumping; all bumped urchins are bumped in the same direction - and may be bumped off the location
(eg. in the example to the right, the constable moving 3 spaces will bump the brown pawn onto the bottom level, which will bump the orange pawn off the location).

NB: When a constable reaches the end of his location, he crosses over and continues back along the other side to complete his die movement. This end space is counted TWICE (once for each arrow), therefore, an urchin standing at the end level has two chances of being bumped by the constable. If the constable finishes his move on the first of the two arrows, the urchin in the end space is bumped off the location; however, if the constable finishes his move on the second arrow, the urchin is bumped back along the location (eg. in the example to the right, the orange pawn is bumped the location if the constable roll is 4, but bumped up one level [bumping brown] if the roll is 5).

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