RULES (English)
PHASE 1(option d)
Player Action
Starting with the player holding the First Player Token, each player chooses ONE action:
a. Move Urchins - at up to 3 locations
b. Steal / Exchange Goods - at up to 3 locations
c. Steal Shillings - at up to 3 locations
d. Go to Smithfield Market - all players go to the market
NB: Players choose ONE action only. They may not mix actions (ie: a player may NOT move at one location, take commodities at another location, and take shillings at a third location).

d. Go to Smithfield Market (affects all players)
In their turn a player may choose to go to Smithfield Market; this player takes the Market Token, and announces “market open”. All players now have an opportunity to buy and sell; each participating player must place their player colour disc on the board next to the market to indicate their involvement.
Starting with the player who holds the Market Token, all players take turns (anti-clockwise) to BUY or SELL goods cubes at the market.

The current value of each goods cube (for buying AND selling) is indicated by the Price Wheel at the centre of the market (eg. in the example below, purple cubes can be bought or sold for 6 shillings, black cubes can be bought or sold for 12 shillings, and so on).

NB: the wheel is rotated according to a die roll in the ‘Balance the Books’ phase [3] of every round.

Buying: Players may buy ONE goods cube at a time from anywhere on the market. However, the player holding the Market Token may buy ONE or TWO cubes at a time. Players may only buy from Smithfield Market, NOT from warehouses. If a stall is empty, no commodities of this type are available (eg. in the example to the left, no blue cubes are available to buy).

Selling: Players may sell ONE commodity cube at a time to any free space on the market. However, the player holding the Market Token may sell ONE or TWO cubes at a time. Players may only sell to Smithfield Market, NOT to warehouses. If a stall is full, no commodities of this type can be sold (eg. in the example to the left, green cubes cannot be sold to the market).

Once a player has bought or sold, the option to buy or sell passes to the player on the right. A Player who chooses not to buy or sell says “PASS” and takes back their player colour disc. Market trading continues anti-clockwise around the table until all players have passed. Players who have passed may NOT return to the market. A single player left at the market may continue to buy or sell as many cubes as they choose - or can afford.

NB: The player holding the Market Token (ie. the person whose opened the market) may buy OR sell 1 or 2 different coloured cubes each time the market trading option reaches them; however, they may NOT buy AND sell at the same time. They must do one or the other, and then wait for the trading option to come round again before doing something different.

At the end of market trading, Phase 1 continues with the player to the left of the player holding the Market Token. The Market Token is returned to a neutral holding position next to the board.

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