RULES (English)
PHASE 1(option c)
Player Action
Starting with the player holding the First Player Token, each player chooses ONE action:
a. Move Urchins - at up to 3 locations
b. Steal / Exchange Goods - at up to 3 locations
c. Steal Shillings - at up to 3 locations
d. Go to Smithfield Market - all players go to the market
NB: Players choose ONE action only. They may not mix actions (ie: a player may NOT move at one location, take commodities at another location, and take shillings at a third location).

   
c. Steal Shillings (affects current player only)
In their turn a player may steal shillings at up to 3 different locations at which they have urchins.

To do this the player chooses 3 different urchins and collects shillings according to the level of each urchin at its location. Shillings are shown on the right of each location.

The player adds their shilling total to the shilling track along the edge of the board. In the unlikely event of a player passing 100, they simply continue round the track, making a note of the additional 100 and thumbing their nose at the other players!

(eg. in this example, the orange urchin on the yellow location would steal 4 shillings, the pink urchin would steal 2 shillings, and the brown urchin would steal 0 (zero) shillings)

NB: The highest marked level of each location offers zero shillings to steal (but a lot of goods!)

The player adds their shilling total to the shilling track along the edge of the board. In the unlikely event of a player passing 100, they simply continue round the track, making a note of the additional 100 and thumbing their nose at the other players!
 

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