RULES (English)
OVERVIEW
Introduction
FAGIN'S GANG is a strategic, economic, moving-and-collecting game for 2-6 players, aged 10+. Play takes 20-30 minutes per player; so a 3 player game will last from 60-90 minutes, depending on how much chatting goes on in your group! There is very little down-time and much to consider, so all players should be engaged for most of the time.
You are a member of Fagin’s infamous gang of pilfering street urchins from Oliver Twist. Fagin is ill and needs a fence - someone to turn stolen goods into shillings. He trusts you and has given you charge of a small band of 5 urchins to scour 1830s London for easy pickings. Each of your urchins takes one of 6 locations from Charles Dickens’ London (Bow Street, Chertsey, The River Thames, St Paul's Cathedral, The Strand and Holborn Hill). Your urchins try to avoid police constables and steal goods (books, jewellery, fruit, silverware, pocket watches and silk handkerchiefs) to help the other members of the gang. Everyone meets at Smithfield Market to trade, to swap booty and experiences - and to make more shillings. Stealing goods is essential, but ultimately these have to be converted into shillings to win the game.
Object
 
The aim of FAGIN'S GANG is to make enough shillings to return urchins safely to Fagin. The first player to return 3 urchins to Fagin is the winner!

Mechanism

To earn shillings, you must move your urchins at various London locations; to move them, you use goods stolen at other locations on the board. Each level at each London location offers goods and shillings in various quantities; but a location rarely offers the goods needed to move along itself, so you must use your urchins wisely - balancing your income across London. Shillings can be used to buy extra goods at the market, but ultimately your shillings must be saved to pay off Fagin.

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